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Wet Ferret
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Posted - 2008.02.28 11:45:00 -
[1]
/signed of course
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
If this were true, then CCP is severely lacking in any kind of creativity. There are many simple ways to prevent abuse of a skill queue. For example...
1) After 24 hours, or maybe even 7 days, the queued skill stops training 2) Skill queue disabled on inactive accounts
I'm sure there are better ideas. Personally I would prefer dual-training. I think it would be much nicer than skill queuing (though slightly harder to implement).
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Wet Ferret
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Posted - 2008.02.28 12:42:00 -
[2]
Originally by: facepalm johnson basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
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Wet Ferret
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Posted - 2008.02.28 14:36:00 -
[3]
Originally by: facepalm johnson
ouch, bitter much? you must have been out of training for at least a couple of hours....
No. Unlike some people, I don't relish in seeing others suffer because of hardships that I may have gone through myself at some point in my life.
I wouldn't fret over it if I was, anyway. I just know a good design decision when I see one. Features like this improve the quality of life of everyone who plays without actually changing how the game is played.
There is simply no reasonable objection to it.
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Wet Ferret
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Posted - 2008.02.29 09:06:00 -
[4]
Originally by: FireFoxx80
It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Quote: It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
The game is already wide open to macro-ers. So what you're basically saying is not to implement something that helps everybody because "everybody" also consists of players that abuse the system. Give me a break.
Quote: It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
Ah, the "internet spaceship game" card again. Why are you even posting in this thread if it's just an "internet spaceship game"? It must mean more to you than you'd lead others on to believe.
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Wet Ferret
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Posted - 2008.03.01 02:17:00 -
[5]
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
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Wet Ferret
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Posted - 2008.03.01 02:45:00 -
[6]
Originally by: Orgos Khenn
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though.
Perhaps you should take some time to look up the definition of need. It is a perfectly valid opinion that improvements to the game are needed.
Also, go back to WoW comments are non-constructive and useless. Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
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Wet Ferret
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Posted - 2008.03.01 18:43:00 -
[7]
Originally by: Talen Kross Edited by: Talen Kross on 01/03/2008 18:00:33 I vote no.
"Why?" I hear you cry. Simple this would have people do the whole "minmatar battleship level 5" followed by "gallente battleship level 5". That would be about 50 days of training for free. I would be OK with it if you couldn't train while your account subscription was expired.
Do you honestly believe CCP would allow a queued skill to start on an expired account? I know the devs aren't perfect, but that would just be phenomenally stupid.
To SghnDubh: I don't need a 3rd party program to plan or manage my skill training for me. It's not exactly a difficult task. I only support this idea because of unexpected issues that would prevent logging into the client to start the next skill. And Erotic Irony did a good enough job of responding to your second post...
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Wet Ferret
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Posted - 2008.03.02 13:27:00 -
[8]
Edited by: Wet Ferret on 02/03/2008 13:27:14
Originally by: Blaise Farmoon
Quote of the day imho.
Skill queuing would encourage passive character farming as exploiters use isk to pay for a character that never plays the game.
In the WoW forums are you (the OP) the guy that demanded levels 1-20 be eliminated to make the game "better"?
In EvE, one does not have to grind missions, doesn't have to fight pvp or pve, doesn't have to mine and build things. Doing all makes ones gaming experience bigger but we're not forced to do them. Skill changing is the only task EvE demands you to perform. It's a pretty simple concept to change short skills while playing and train long ones during overnight and/or downtime.
And I agree that the UI should be a much bigger priority.
How would it encourage "character farming" (by which I assume you mean training up alts for an intended purpose) any more than it is already encouraged? I know very few people who DO NOT have an alt training somewhere to be their personal hauler, or mission runner, or even pocket PvPer. It would change nothing at all in that regard.
And since people so love to bring WoW into this... one of the reasons EVE is so much better than WoW is because you don't need to actively level up your character. In fact that was one of the main selling points that drew me into it three years ago. A skill queue would only separate EVE and WoW further, not bring them closer together.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:47:00 -
[9]
Originally by: Alora Venoda
2) dual: how should it calculate the number of SP/hour to give when training skills that have different primary/secondary attributes?
2) dual: maybe only train the shortest of the two?
I'm also in favor of dual training and I think the answers to your questions are simple. For how fast they would train, a simple 50% should work. No matter what the normal training times on each individual skill, it will even out.
On inactive accounts, the shortest one should stop training. This is enough to prevent people from training multiple long skills while inactive but you could still train one like you do now. Not something I do personally or care about, but apparently many people do and I think that's what keeps a lot of accounts actually open. (Not that it really matters, though. If you make the longer skill stop training people will just pause training on the short one themselves.)
Originally by: FireFoxx80 The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
You're an idiot. I don't think I need to tell you where to stick your assumptions. Not like it's even relevant why people want this.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:52:00 -
[10]
Originally by: cRazYf1St no. why? because it shows how lazy you are.
Yeah, good point. I think we should actually have to push a button to get SPs. The faster you push, the faster you train. None of this logging off while skills train because that's just lazy. Oh and you're a dumbass. Did you ever think of anyone besides yourself before you made your ignorant comment? Didn't think so.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.29 17:20:00 -
[11]
Originally by: Ruah Piskonit First you'll want one skill for 24 hours or some such, then you will want more and more and more.
Nothing is going to change the fact that you will take risks to maximize training. If you play it safe, put on very long skills when you leave the house and such, barring unforseen accidents (internet dies, computer dies, girl next door gets honest) you should never lose skill training. This is part of the game, and giving up these kinds of mechanics ruins the game.
Dont' worry. At this rate, if they gave us one skill queue it'd be another five years before we got a two skill queue.
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